That is true! However, the argument I was making above is more like: Can Sony make 5 where XBOX 360 can in a gaming specific context? As I said, apparently the Open GL system is not as difficult to code as previously thought; and the difficulties between passing DMA'd data from SPE to SPE may not be that difficult either; but, difficulty is most definitely a relative term! Relative to the XBOX 360's coding, rendering and physics [again, thinking just about games here] it is most definitely difficult!
Essentially, and I as I was saying above, the PS3 is a superior machine, strictly technically speaking, in every way imaginable; however, the efficiency of the XBOX 360 makes it the superior gaming console - which, after all, is probably why you bought it! At this point, in my opinion at least, it is undeniable that the XBOX 360 is bound to produce the best games, and the most diverse, varied, and rich games.