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  1. Quote Originally Posted by booneman77 View Post
    Totally agree with a rebalance that would make it more diverse. Around me if you're mons aren't 2700+ they'll be at the bottom of any gym. Most gyms are 2800+ with about 40% being all 3k or more. It's crazy. I couldn't even use eggs, poli, or half the ones you like in gyms without being the bottom. I only really use those as disposable prestigers and battlers.

    I have two machamps and neither one has even a single fighting move ha. So mad. I do have like 3 ursa with c/cc tho so they're my normal blissey counter.
    Where do you play? Most of the gyms where I play (college campus) don't last long enough to really care what you put there, although I suppose if you placed your defender higher in the gym, you'd be able to do the same for the few gyms on campus and collect your daily coins before the gyms are taken down, but it's unlikely that they'll last beyond that day really. Maybe they'll last over the weekend, and maybe the summer will be different with less people on campus, we'll see. I find it boring using the same few "meta" mons all the time, so it's fun to use other Pokemon. I remember Lapras was a great defender before he got nerfed, but now I never see Lapras in gyms anymore. I think that they just need to be less reliant on CP. Some Pokemon with lower max CP still make better defenders than higher CP ones. Pokemon with dual weaknesses like Gyarados, Rhydon, and even Dragonite are often easier to take down than Pokemon with better typing and/or better defensive moves. On paper, Kingdra should be great, but his CP keeps people from using him as a defender. It's pretty much the same with Steelix, and they're both Pokemon that are relatively difficult to evolve, so they should be strong IMO. Maybe they should do gym placement based on the Pokemon's level, not their CP. Of course, a level 30 Tyranitar will still be stronger than a level 30 Pikachu, but CP isn't the be-all-end-all of a Pokemon's value IMO. Either way, the higher level players will still be able to place their Pokemon at the top of gyms, but it'd really increase the diversity of gyms, and allow people to put their favorite Pokemon in gyms instead of just one of the seven or so meta defenders.
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  2. I also don't like how some moves are objectively worse than others. Or course, some moves are always going go be, and have to be, more useful than others, each one should have some benefit over others, either doing more damage, being faster, more bars/less energy, etc. It's things like Futuresight doing more damage AND being faster than Psychic, and needing the same full energy bar. It's the same thing with Overheat vs Fire Blast. At least with similar moves like Brave Bird and Hurricane, one does a bit more damage, and the other is a bit faster, or some moves need less energy but do less damage, etc. it adds diversity, different moves for different playing styles, not necessarily just a meta mon with meta moves.
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  3. Quote Originally Posted by muscleupcrohn View Post
    Where do you play? Most of the gyms where I play (college campus) don't last long enough to really care what you put there, although I suppose if you placed your defender higher in the gym, you'd be able to do the same for the few gyms on campus and collect your daily coins before the gyms are taken down, but it's unlikely that they'll last beyond that day really. Maybe they'll last over the weekend, and maybe the summer will be different with less people on campus, we'll see. I find it boring using the same few "meta" mons all the time, so it's fun to use other Pokemon. I remember Lapras was a great defender before he got nerfed, but now I never see Lapras in gyms anymore. I think that they just need to be less reliant on CP. Some Pokemon with lower max CP still make better defenders than higher CP ones. Pokemon with dual weaknesses like Gyarados, Rhydon, and even Dragonite are often easier to take down than Pokemon with better typing and/or better defensive moves. On paper, Kingdra should be great, but his CP keeps people from using him as a defender. It's pretty much the same with Steelix, and they're both Pokemon that are relatively difficult to evolve, so they should be strong IMO. Maybe they should do gym placement based on the Pokemon's level, not their CP. Of course, a level 30 Tyranitar will still be stronger than a level 30 Pikachu, but CP isn't the be-all-end-all of a Pokemon's value IMO. Either way, the higher level players will still be able to place their Pokemon at the top of gyms, but it'd really increase the diversity of gyms, and allow people to put their favorite Pokemon in gyms instead of just one of the seven or so meta defenders.
    Mostly I play in the ATL north suburbs but I have mons in 4 states right now ha. The area I live is almost 100% mystic controlled and we have a group chat where we basically monitor and keep up all the gyms. Some of them have been stagnant for over a month. Would've been longer too but there was an organized "raid" on our area one night where both instinct and valor teamed up and took down about 13 gyms. We had them all back to lvl 10 in two days tho and that was the end of that ha.

    It would be fun if like all top level evolutions were able to hit pretty much the same max cp. this would make it so much more diverse and make typing much more important. Right now cp (and therefore IV) just rules all
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  4. Quote Originally Posted by booneman77 View Post
    Mostly I play in the ATL north suburbs but I have mons in 4 states right now ha. The area I live is almost 100% mystic controlled and we have a group chat where we basically monitor and keep up all the gyms. Some of them have been stagnant for over a month. Would've been longer too but there was an organized "raid" on our area one night where both instinct and valor teamed up and took down about 13 gyms. We had them all back to lvl 10 in two days tho and that was the end of that ha.

    It would be fun if like all top level evolutions were able to hit pretty much the same max cp. this would make it so much more diverse and make typing much more important. Right now cp (and therefore IV) just rules all
    That's pretty cool seeing teamwork like that.

    CP is based on the stats (attack, defense, speed, etc), so Pokemon like Dragonite, Tyranitar, Gyarados, etc. are always going to have higher CP than other Pokemon, so I get that Dragonite's CP will always be higher than another 3rd stage evolution like Venusaur; his stats are just higher, but I'd like to see it where gym placement isn't so dependent on CP. I get that CP makes it approachable for people who don't understand or know much about different Pokemon and their stats/strengths, but it makes the meta boring. There's already "levels" from powering up Pokemon. Why not make gym placement based on the Pokemon's level instead of CP? Don't get rid of CP, just don't base gym placement on it. So a level 35 Steelix would be placed ahead of a level 30 Dragonite, even if it has lower CP. They'd just have to display levels as well as CP so people could see where their Pokemon would fit in the gyms and whatnot.
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  5. Sounds like they may be changing the gym system to limit the number of same mons in gyms... that should force some diversity vs all dragon/gyarados/blissey/rhydon/Snorlax
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  6. Quote Originally Posted by booneman77 View Post
    Sounds like they may be changing the gym system to limit the number of same mons in gyms... that should force some diversity vs all dragon/gyarados/blissey/rhydon/Snorlax
    That's not a bad idea. I still think I'd like gym placement by Pokémon level not CP, but that's still be an improvement over the current state of gyms.
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  7. Quote Originally Posted by muscleupcrohn View Post
    That's not a bad idea. I still think I'd like gym placement by Pokémon level not CP, but that's still be an improvement over the current state of gyms.
    Frankly anything that shakes things up will make it more fun. Right now it's "max out dragons, garys, and lax; throw everything else away"
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  8. Props to Nintendo


    Quote Originally Posted by booneman77 View Post
    Frankly anything that shakes things up will make it more fun. Right now it's "max out dragons, garys, and lax; throw everything else away"
    That's true. There needs to be more diversity among defenders for sure. There is decent diversity among attackers and prestigers, but its boring to see the same "Big 7" in every gym. I do like the following guys who may not be meta-CP as attackers/prestigers though:

    -Exeggutor (great against Vaporeon and Rhydon, and even works against Blissey)
    -Heracross/Machamp/Ursaring (good/fast Blissey and Snorlax counters)
    -Poliwrath (also good normal counter and excellent Tyranitar counter too)
    -Jolteon (great Gyarados counter)
    -Venusaur (Vaporeon/Rhydon counter)
    -Lapras/Cloyster/Jynx (Dragonite counters)
    -Kingdra (actually counters fire and water, and even a Dragonite counter)
    -Scizor (great Exeggutor counter)
    -Lanturn (tanky water counter)
    -Umbreon (good general prestiger and psychic counter)
    -Golem (pretty versatile, also should be great against the legendary birds and already Charizard)
    -Espeon (good generalist and pretty high CP)
    -Ampharos (pretty tanky electric type)

    It would definitely be cool to have some of these guys and other Pokémon in general to be viable defenders, especially some with good typing and moves but maybe not top-tier CP.
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  9. This rock event is far and away the best yet... so many rarer mons and tons of larvitar (compared to normal ha)
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  10. Quote Originally Posted by booneman77 View Post
    This rock event is far and away the best yet... so many rarer mons and tons of larvitar (compared to normal ha)
    Yep, you could say it... rocks. I've seen two Larvitar so far, which is two more than I'd seen in the wild previously (I've hatched one and also caught one Pupitar). Plus there's a new hat.
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  11. Quote Originally Posted by muscleupcrohn View Post
    Yep, you could say it... rocks. I've seen two Larvitar so far, which is two more than I'd seen in the wild previously (I've hatched one and also caught one Pupitar). Plus there's a new hat.
    I'm pretty shocked at all the larv. I thought they'd never have a mass event for the strongest in the game (especially since there was never one that dratini was part of, and they actually spawned less during the water event ha).
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  12. Quote Originally Posted by booneman77 View Post
    I'm pretty shocked at all the larv. I thought they'd never have a mass event for the strongest in the game (especially since there was never one that dratini was part of, and they actually spawned less during the water event ha).
    I think it makes some sense though, especially if the species limit for gyms is coming, as you want people to have a diverse selection of top-tier mons to place in gyms, and a lot of people don't have Tyranitar yet. Rhydon is more common (catching pre-evolutions), and so is Golem to an extent, and they may all find more placement in gyms with specialties limits, especially if we get type-gyms like someone suggested, where the 1st Pokémon in gym determines the type that everyone has to place. Omastar and even Kabutops also have decent CP and niches.

    Anyway, I still don't have a shiny Magikarp/Gyarados, but did catch a perfect (100% IV) Magikarp with 10cp today!
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  13. Quote Originally Posted by muscleupcrohn View Post
    I think it makes some sense though, especially if the species limit for gyms is coming, as you want people to have a diverse selection of top-tier mons to place in gyms, and a lot of people don't have Tyranitar yet. Rhydon is more common (catching pre-evolutions), and so is Golem to an extent, and they may all find more placement in gyms with specialties limits, especially if we get type-gyms like someone suggested, where the 1st Pokémon in gym determines the type that everyone has to place. Omastar and even Kabutops also have decent CP and niches.

    Anyway, I still don't have a shiny Magikarp/Gyarados, but did catch a perfect (100% IV) Magikarp with 10cp today!
    Ouch. That's the worst feeling... perfect IV but so much dust it'll take 39958475 years to make useful
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  14. Quote Originally Posted by booneman77 View Post
    Ouch. That's the worst feeling... perfect IV but so much dust it'll take 39958475 years to make useful
    Haha, pretty much. If nothing else, it should be very good trade bait if trading is ever introduced, since some people collect perfect IVs and/or have millions of stardust stocked up to power up a perfect mon like Gyarados that should sit high in gyms.
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  15. Fire and ice event is live. Triple xp for good throws and all catches and hatches
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  16. Quote Originally Posted by booneman77 View Post
    Fire and ice event is live. Triple xp for good throws and all catches and hatches
    Yeah! I could use some more good Ice Pokémon.
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  17. Some BIG updates coming to GO!
    https://www.reddit.com/r/TheSilphRoa...game_features/

    Changes to Gyms:
    -6 Pokemon per gym (only one "species" per gym) and all slots open up at once I think

    Raids (get to battle super-strong Pokemon with friends and get a chance to catch the Pokemon, powered down to normal levels I'd assume)
    -I think you get the raid passes from spinning gyms, but I don't know if you have have a Pokemon in the gym to do that or not.
    -You can also get a new stronger raspberry, rare candy (univsersal candy for any Pokemon), and TMS (fast and charge moves)

    Regarding the TMS, it seems like they may teach a random move, but still, that's a YUGE improvement people have been begging for, since you can now try to get a better move on you maxed out, high IV mons with less than ideal moves.

    I'm still hoping that they buff super effective and not very effective moves to be higher multipliers than STAB, so off-type moves can be better than just having a STAB on everything. Even 1.5x for SE vs 1.25x for STAB would make a nice difference for defenders, as there's really no reason not to just STAB everything for a defender, but it'd be nice to add more useful move combinations if SE>STAB.
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  18. Quote Originally Posted by muscleupcrohn View Post
    Some BIG updates coming to GO!
    https://www.reddit.com/r/TheSilphRoa...game_features/

    Changes to Gyms:
    -6 Pokemon per gym (only one "species" per gym) and all slots open up at once I think

    Raids (get to battle super-strong Pokemon with friends and get a chance to catch the Pokemon, powered down to normal levels I'd assume)
    -I think you get the raid passes from spinning gyms, but I don't know if you have have a Pokemon in the gym to do that or not.
    -You can also get a new stronger raspberry, rare candy (univsersal candy for any Pokemon), and TMS (fast and charge moves)

    Regarding the TMS, it seems like they may teach a random move, but still, that's a YUGE improvement people have been begging for, since you can now try to get a better move on you maxed out, high IV mons with less than ideal moves.

    I'm still hoping that they buff super effective and not very effective moves to be higher multipliers than STAB, so off-type moves can be better than just having a STAB on everything. Even 1.5x for SE vs 1.25x for STAB would make a nice difference for defenders, as there's really no reason not to just STAB everything for a defender, but it'd be nice to add more useful move combinations if SE>STAB.
    Really excited to see all the changes in action. The gym system was ok, but painfully stale.

    Raids sound fun and will remove stagnation for sure since they send all mons home. Plus you only collect coins when the mons get kicked out so there is some reason to let them lose their motivation.

    The whole motivation system is interesting in that you can feed yours and your teams mons to keep them in a gym. Also cool that CP no longer determines placement, rather placement timing (first in battles first). The one thing that sucks is you can battle down a gym and you're still first to potentially get booted regardless of what you drop
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  19. Quote Originally Posted by booneman77 View Post
    Really excited to see all the changes in action. The gym system was ok, but painfully stale.

    Raids sound fun and will remove stagnation for sure since they send all mons home. Plus you only collect coins when the mons get kicked out so there is some reason to let them lose their motivation.

    The whole motivation system is interesting in that you can feed yours and your teams mons to keep them in a gym. Also cool that CP no longer determines placement, rather placement timing (first in battles first). The one thing that sucks is you can battle down a gym and you're still first to potentially get booted regardless of what you drop
    Yeah, I think that having some diversity in gyms is going to be the biggest plus though, since there's a species limit and CP isn't the king of placement. I also read that higher CP Pokémon lose motivation faster, which may be a cool dynamic, as there can be some incentive to not always throw in your highest CP mon. I suppose you could feed a higher CP mon more berries to keep them motivated, but this could mean that a 2200 Slowbro may have a valid place in a gym, not just 3000+ mons. Of course, higher CP mons are generally harder to beat, but a 2200 Slowbro or something can still be a better/similar/more-interesting defender than a 3000 Gyarados. I also read you can feed them any berry, so Nanab berries have more of a use now.

    Raids should be interesting though, and they may be the real reason to power up some good and diverse mons, since the better you do in a raid the better chance you have of catching it after it's defeated. For Tyranitar, Poliwrath is awesome, Lapras/Cloyster for Dragonite, Scizor for Exeggutor, and eventually some guys who could take out Mewtwo/Mew and the legendary birds, two of which have a double weakness to rock, with the other having a single weakness.
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  20. Quote Originally Posted by muscleupcrohn View Post
    Yeah, I think that having some diversity in gyms is going to be the biggest plus though, since there's a species limit and CP isn't the king of placement. I also read that higher CP Pokémon lose motivation faster, which may be a cool dynamic, as there can be some incentive to not always throw in your highest CP mon. I suppose you could feed a higher CP mon more berries to keep them motivated, but this could mean that a 2200 Slowbro may have a valid place in a gym, not just 3000+ mons. Of course, higher CP mons are generally harder to beat, but a 2200 Slowbro or something can still be a better/similar/more-interesting defender than a 3000 Gyarados. I also read you can feed them any berry, so Nanab berries have more of a use now.

    Raids should be interesting though, and they may be the real reason to power up some good and diverse mons, since the better you do in a raid the better chance you have of catching it after it's defeated. For Tyranitar, Poliwrath is awesome, Lapras/Cloyster for Dragonite, Scizor for Exeggutor, and eventually some guys who could take out Mewtwo/Mew and the legendary birds, two of which have a double weakness to rock, with the other having a single weakness.
    Spot on with my thoughts too. Im almost certain we will see a buff/nerf coming with the final update too. With all the typing events I feel like there will be a powerhouse or two from almost all the types now vs the "big 7" and nothing else.
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  21. Quote Originally Posted by booneman77 View Post
    Spot on with my thoughts too. Im almost certain we will see a buff/nerf coming with the final update too. With all the typing events I feel like there will be a powerhouse or two from almost all the types now vs the "big 7" and nothing else.
    I'm not sure about a buff/nerf coming with the update, at least not in the terms of another CP recalculation or move changes/updates. I think just changing Super and Not very effective relative to STAB would shake things up plenty. Also, with the impending TMs to change moves, we'll already see all-new move-sets; think of a Pokemon with a legacy move (either quick or charge), and re-rolling the other one, resulting in one legacy move-set and one newer move (I don't think re-rolls will let you get legacy moves). That also potentially means even more "dual-legacy" type move-sets if they ever change move-sets again, which could make things really interesting long-term as far as unique move-sets are concerned.

    I do think that there will be a few "meta" or "powerhouses" of each type.

    For water, there's the obvious Vaporeon, as well as Gyarados, Lapras, and Feraligatr also having decent CP and potential uses.

    For fire there's Flareon and Arcanine who are pretty decent, especially with the newer fire moves, and Charizard and Typhlosion aren't bad either.

    For grass, Exeggutor and Venusaur seem to be the only really viable grass-type mons, unless things really change somehow.

    For rock/ground there's Tyranitar, Rhydon, Golem, Omastar, and Donphan.

    Psychic has Espeon, Alakazam, and Exeggutor, as well as Slowbro and Slowking.

    Normal has Snorlax and Blissey of course.

    Bug has Heracross, Scizor, and Pinsir.

    Electric has Jolteon and Ampharos.

    Fighting has Machamp, Heracross, and Poliwrath.

    Dragon has Dragonite and potentially Kingdra, especially if they change CP up.

    Dark has Tyranitar, Houndoom, and Umbreon, especially if they change CP up again.

    Steel has Scizor and Steelix.

    I think all of the above guys could have their uses/roles.
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  22. I'd imagine we all have some prime candidates for TMs:

    Guaranteed a fire charge move:
    IMG_3066.jpg
    Hopefully fire blast, but Wild charge is ok too:
    IMG_3067.jpg
    Guaranteed a rock charge move:
    IMG_3068.jpg
    Switch bite to dragon tail:
    IMG_3069.jpg
    Any charge move besides earthquake:
    IMG_3070.jpg
    Not sure, but this combo makes no sense:
    IMG_3072.jpg
    Switch water gun to confusion for defense:
    IMG_3073.jpg
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  23. Props to Nintendo


    It's happening!

    "The GAME_MASTER was updated and our wishes seem to have come true! STAB and type effectiveness has changed.

    STAB reduced from 1.25 to 1.2"

    Super Effective increased from 1.25 to 1.4

    Resistance changed from .8 to .714

    Immunity changed from .8 to .51"
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  24. Quote Originally Posted by muscleupcrohn View Post
    It's happening!

    "The GAME_MASTER was updated and our wishes seem to have come true! STAB and type effectiveness has changed.

    STAB reduced from 1.25 to 1.2"

    Super Effective increased from 1.25 to 1.4

    Resistance changed from .8 to .714

    Immunity changed from .8 to .51"
    Ha I literally just came to post this! Wishes do come true
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  25. Quote Originally Posted by booneman77 View Post
    Ha I literally just came to post this! Wishes do come true
    Now there's incentive to use type strategy for movesets, not just STAB! Not it looks like, assuming both mon have STAB, SE vs NVE will do 1.96x the damage it takes, and double SE with single resistance does 2.75x the damage it takes. Double double will do around 3.8x the damage it takes.

    It looks lik Poliwrath with dual fighting moves is an elite TTar attacker, doing 2x SE, having STAB, and resisting all TTars moves. He's also a good Lapras counter, doing SE and resisting water and ice moves.

    Ursaring with dual fighting may move up relative to Machamp and Heracros as a Blissey counter, as he doesn't have STAB, but he isn't weak to the psychic moves Snorlax and Blissey have. Also, Pokémon like Exeggutor should be even better against psychic type move Blisseys with the added resistance and damage.

    Gengar also only takes 0.364x damage from fighting moves, and dark types only take 0.5x damage against psychic moves.

    Arcanine with wild charge could be a nasty surprise against water attackers, but that strategy could backfire against a ground type attacker like Golem or Rhydon.

    Dazzling Gleam Alakazam is similar, with it being SE against dark types that would want to attack it. Houndoom does only take neutral damage from it due to his Fire typing, so he is a good "safe" counter.

    Kingdra could also be a useful generalist now, dual dragon moves (largely unresisted), and dual resistance to fire and water makes him an interesting mon.

    There should be lots of Pokémon with niches/uses now, not just a "Big 7."
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